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Orchestral Sample Programming 03: Cinematic Percussion
New section
CH01: Welcome to Cinematic Percussion (4:21)
Tools of the Trade
CH02: Damage 2 Ensemble Designer (23:52)
CH03: Damage 2 Kit Designer and Loop Designer (18:47)
CH04: Strikeforce Overview (17:35)
CH05: Concussion Overview (19:25)
Techniques
CH06: How To Achieve An Ensemble Sound (26:27)
CH07: Playing Techniques (22:00)
Track 01 : Suspense/Tension
CH08:Strings (35:38)
CH09: Pads and Pulses (25:29)
CH10: Winds and Brass (12:07)
CH11: Backing Track Mix (45:53)
CH12: High Looped Percussion (29:45)
CH13: High Programmed Percussion (31:49)
CH14: Low Programmed Percussion (31:59)
CH15: Mid Percussion (32:58)
CH16: Mix (33:11)
Final Track Play Through (1:25)
Track 02: Trailer Track
CH17: First 4 Bars, Solo and and Ensemble Drums (41:42)
CH18: Small Drums (29:03)
CH19: Taiko Rim Offbeats (17:34)
CH20: Metals (22:57)
CH21: Tidying Up Section 2 (19:05)
CH22: Call and Response (32:28)
CH23: Final Programming - The Reprise (34:09)
CH24: Final Mix Part 1 (40:55)
CH25: Final Mix Part 2 (41:39)
Final Track Play Through (1:12)
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CH02: Damage 2 Ensemble Designer
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